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Ministry of Education.

Learning task 2

Learning intention(s) We are learning to form an hypothesis
KCs/Principles/Values focus Think – make connections, look for patterns; think about thinking; make educated guess
  1. Now that students have been exposed to a range of perspectives on computer games, ask students to consider the ideas on their PMI chart and look for patterns and similarities. For example, there may be a group of ideas about computer games having a negative impact on individuals’ behaviour/ ideas about social problems caused by computer games/ benefits of computer games/ censorhip of computer games etc. Students could draw up a table with headings such as the above and list the relevant ideas underneath.
  2. Students then form a hypothesis based on their information. For example, “There are more benefits to individuals and society from computer games than harmful effects”.

Published on: 04 Jan 2011